Kingdoms and castles best seed
Mushroom Kingdom Timer Challenge: Just north of Toad's garden, you should be able to spot another Toad standing next to a scooter. You'll receive a Power Moon for your troubles.ĩ. Stand in the centre of the smaller circle and perform a spin throw so that Cappy touches all of the buds in quick succession. Grow a Flower Garden: Just north of Toad's garden, you should be able to spot a circle of flower buds, with another smaller circle inside it. Take this seed to Toad's garden in the east and throw it into one of the plant pots there - if you wait a while, it will sprout into a fully grown plant containing a Power Moon.Ĩ. Gardening for Toad: Lake Seed: You'll find a seed sitting at the bottom of the lake (location 7 on our map). Take this seed to Toad's garden in the east and throw it into one of the plant pots there - if you wait a while, it will sprout into a fully grown plant containing a Power Moon.ħ. Gardening for Toad: Pasture Seed: Just south of the sheep pen in the west of the Kingdom, you'll find a seed sitting underneath a tree (location 6 on our map). Take this seed to Toad's garden in the east and throw it into one of the plant pots there - if you wait a while, it will sprout into a fully grown plant containing a Power Moon.Ħ. Gardening for Toad: Field Seed: There is a seed at location 5 on our map, sitting on the floor in between two trees near the Crazy Cap store.
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Take this seed to Toad's garden and throw it into one of the plant pots there - if you wait a while, it will sprout into a fully grown plant containing a Power Moon.ĥ. Gardening for Toad: Garden Seed: Just to the west of the Toad's garden in the east of the Kingdom, you'll find a seed. Within the maze-like hedges you'll spot a rabbit and, if you catch it (using Cappy to stun it if necessary), you'll receive a Power Moon.Ĥ. Caught Hopping at Peach’s Castle!: In the east of the Kingdom you'll find a hedge garden ran by a Toad. Throw Cappy at the tip of the tail by holding down the 'Y' button for a couple of seconds to reveal a Power Moon.ģ. Pops out of the Tail: At location 2 on our map, just west of the fountain near the stream, you'll find a tree that has a branch that looks like a tail. Select a unit and choose "Disband" from the unit pop-up box to delete the unit, leaving behind 16 Peasants and 16 Armaments.2.Select a depleted Swordsmen Squad and choose "Replenish" from the unit pop-up box to have it return to the nearest Barracks for replenishment.
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Drag, Ctrl+Left-click, or Shift+Left-click to select multiple units. Swordsmen have an attack range of 1 tile (melee). Swordsmen do not count towards the kingdom's population.Ī Swordsmen Squad has a total of 130 hit points: 50 for the leader and 5 for each soldier. Maintaining a Swordsmen Squad requires 7 Gold in wages per year.
#KINGDOMS AND CASTLES BEST SEED FULL#
It costs 2 Gold and 1 Armaments to train one Swordsmen and thus a full Swordsmen Squad costs 34 Gold and 17 Armaments. Multiple squads can be queued up for production. A Swordsmen Squad is composed of 1 leader and 16 troops. The Barracks trains Swordsmen Squads to defend the kingdom. The Barracks can be constructed after first building the Chamber of War.